Earned access for distracting apps

Earn your scroll.keep distractionexpensive.

OnFocus turns doomscrolling into a visible tradeoff. Finish a short mission, earn a few minutes, and spend them only where your attention usually disappears.

Questions, support, or privacy: onholdingdepartment@gmail.com
Short missions, instant minutesTime burns only in chosen appsThe rule stays visible
OnFocus home screen showing today's balance, ritual, and bottom navigation
OnFocus sessions screen showing planned and completed focus sessions

One glance

Check your balance, choose the next move, and get out.

The tradeoff stays obvious enough to follow even when your attention is already slipping.

Why it works

One visible balance is easier to obey than another productivity lecture.

OnFocus keeps the loop simple enough to follow in the exact moment self-control usually collapses: earn a little time, spend it where it matters, and let the limit return on schedule.

01

Earn

Short missions unlock a few real minutes fast.

02

Spend

Time burns only in the apps you marked for friction.

03

Repeat

The wall returns exactly when the balance ends.

01

Earn

Do one thing that counts.

A short activity, reset, or body challenge turns intention into a visible reward instead of another promise to yourself.

+5 minutes by default
02

Spend

Use that time only where distraction usually wins.

The bank burns only inside the apps you chose for friction, so the reward stays tied to the problem you actually want to fix.

Chosen apps only
03

Reset

When the balance ends, the wall comes back.

No vague guilt, no endless timer in the background. The consequence returns exactly when the easy escape route opens again.

The rule resets itself
Today

A home screen that makes the tradeoff visible before the user can negotiate with it.

Balance, ritual, and reward live in one place. You can see what is available, what to do next, and why the next unlock exists without digging through the app.

  • The time bank is the visual center of the product
  • The next ritual is always close to the balance
  • Reward logic stays concrete: effort first, minutes after
OnFocus home screen with time bank and today's ritual
OnFocus home screen detail showing the reward focus action and supporting cards
Movement & Body

When the urge hits, the app answers with motion instead of another lecture about discipline.

Short resets, body challenges, and AI-assisted movement give the user something concrete to do right now. The result is less abstract willpower and a faster path back to control.

  • Activity variety keeps the loop from feeling repetitive
  • Body AI and movement screens make the reward feel earned
  • Reset options stay available when energy is low
OnFocus activities screen with multiple movement and focus options
OnFocus body AI screen for guided movement verification
OnFocus reset screen with recovery options for the next unlock loop
Progress

Stats and sessions turn self-control into something visible enough to repeat.

Blocking alone creates friction. Progress views create return value. Sessions, trends, and saved-time views let the user see movement over time instead of relying on memory.

  • Stats create pattern visibility and momentum
  • Sessions make focus feel repeatable, not abstract
  • The product stays useful even when you are not unlocking apps
OnFocus stats screen showing tracked focus metrics
OnFocus sessions screen showing completed focus sessions
Challenges

Small missions and ready-made templates lower the cost of starting one more cycle tomorrow.

The app stays sticky because the next action is easy to begin. Timed challenges and preset activities cut decision fatigue and keep the loop moving with less hesitation.

  • Countdown missions create a clean before-and-after moment
  • Preset activities reduce setup friction
  • The product teaches the loop by repetition rather than explanation
OnFocus face-down challenge countdown screen
OnFocus activity template screen with ready-made presets
One inbox

Want early access or a direct answer from the team behind OnFocus?

Use one inbox for early access, support, privacy, and account questions. No ticket maze, no generic help center.

onholdingdepartment@gmail.com

FAQ

How does the unlock loop work?

You complete a short mission, earn a few minutes, and spend that balance only inside the apps you chose to make expensive.

FAQ

What happens when the balance hits zero?

The wall comes back. OnFocus does not keep counting down everywhere, only in the distracting apps you marked for friction.

FAQ

Why show stats and sessions too?

Because friction helps in the moment, but visible progress is what makes the user want to come back tomorrow and keep the loop alive.